Archive for March, 2010
With the help of Jesse Chounard, I’ve made a lot of great changes to the library and put the whole thing up on CodePlex for everyone to enjoy: http://tiledlib.codeplex.com/. Enjoy.
There are times when making a game that you absolutely can’t be lazy. You need to focus and get things done if you ever want to ship. But there are times when being lazy is the best way to solve a problem. Today was one of those times for me.
I’ve started working on a new [...]
In my last post, I showed an extension method for resizing arrays. Today I decided to come up with some more extension methods that I find handy. First up: Fill.
Fill is an extension method I wrote because I’m sick of iterating over arrays to fill them in or alter values. Fill looks like this:
public static [...]
I started working on a new tile system and editor for my ninja game and realized I’m going to want the ability to change level sizes. I store my tile layouts in a basic 2D array which means that my resizing will have to do a bit of moving things around. After a little bit [...]
