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	<title>Comments on: Using GamerServicesDispatcher to fix up exception handling</title>
	<atom:link href="http://blog.nickgravelyn.com/2010/02/using-gamerservicesdispatcher-to-fix-up-exception-handling/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2010/02/using-gamerservicesdispatcher-to-fix-up-exception-handling/</link>
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	<lastBuildDate>Fri, 23 Jul 2010 01:34:59 +0000</lastBuildDate>
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		<title>By: John Brown</title>
		<link>http://blog.nickgravelyn.com/2010/02/using-gamerservicesdispatcher-to-fix-up-exception-handling/comment-page-1/#comment-420</link>
		<dc:creator>John Brown</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1417#comment-420</guid>
		<description>Thanks for the prompt reply.  I had already moved the Window.Handle in my code but it made not difference to the problem.  I have just finished creating a simple game form and that is what I use on both Windows and Xbox.  It&#039;s not quite as neat as the Guide display, but it does the job.  Although I am only ever going to distribute the game on the Xbox I might distribute the level editor on Windows so I like to keep the two code sets as similar as posible.

Thanks for the examples they have been very helpful.</description>
		<content:encoded><![CDATA[<p>Thanks for the prompt reply.  I had already moved the Window.Handle in my code but it made not difference to the problem.  I have just finished creating a simple game form and that is what I use on both Windows and Xbox.  It&#8217;s not quite as neat as the Guide display, but it does the job.  Although I am only ever going to distribute the game on the Xbox I might distribute the level editor on Windows so I like to keep the two code sets as similar as posible.</p>
<p>Thanks for the examples they have been very helpful.</p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2010/02/using-gamerservicesdispatcher-to-fix-up-exception-handling/comment-page-1/#comment-419</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1417#comment-419</guid>
		<description>That is odd. I fixed one bug in the code above which is that you should always set the WindowHandle in the new game. But it&#039;s strange that this works fine on Xbox but not on Windows.

Personally though, I don&#039;t worry about it. Since running on Windows I&#039;m always under debugger, I can see when errors happen. Alternatively if you wanted to run off the debugger (or ship the game), you shouldn&#039;t use gamer services as they aren&#039;t in the XNA redist. In that case I would use System.Windows.Forms and display a message box instead. Or, for bonus points, make a nice, neat form that shows what happened with a button to email it to you or send it to your server. :)</description>
		<content:encoded><![CDATA[<p>That is odd. I fixed one bug in the code above which is that you should always set the WindowHandle in the new game. But it&#8217;s strange that this works fine on Xbox but not on Windows.</p>
<p>Personally though, I don&#8217;t worry about it. Since running on Windows I&#8217;m always under debugger, I can see when errors happen. Alternatively if you wanted to run off the debugger (or ship the game), you shouldn&#8217;t use gamer services as they aren&#8217;t in the XNA redist. In that case I would use System.Windows.Forms and display a message box instead. Or, for bonus points, make a nice, neat form that shows what happened with a button to email it to you or send it to your server. <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: John Brown</title>
		<link>http://blog.nickgravelyn.com/2010/02/using-gamerservicesdispatcher-to-fix-up-exception-handling/comment-page-1/#comment-418</link>
		<dc:creator>John Brown</dc:creator>
		<pubDate>Sun, 07 Mar 2010 12:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1417#comment-418</guid>
		<description>Hi

I like this error handling series and I am very please I can get rid of my last component, by using the ...Dispatcher instead BUT...  you knew there would be a but.

I can&#039;t get the Guide message to display in Windows.  It works great on the Xbox.
What extra trick do I need to do to get it to work?

Many thanks</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I like this error handling series and I am very please I can get rid of my last component, by using the &#8230;Dispatcher instead BUT&#8230;  you knew there would be a but.</p>
<p>I can&#8217;t get the Guide message to display in Windows.  It works great on the Xbox.<br />
What extra trick do I need to do to get it to work?</p>
<p>Many thanks</p>
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