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	<title>Comments on: Tile engine videos on YouTube!</title>
	<atom:link href="http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/</link>
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		<title>By: SSJAgrippa</title>
		<link>http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/comment-page-1/#comment-404</link>
		<dc:creator>SSJAgrippa</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1353#comment-404</guid>
		<description>Hi Nick.  Thanks for those youtube posts.  It&#039;s been such a great help as I&#039;m learning XNA to hear a quick word or two on the code as it&#039;s written.  Sometimes just reading a sample isn&#039;t enough.  Those quick rundowns help it &#039;click&#039; .

My question is, how hard is it to change from a 4 sided tile to a hexagon tile?  Will it be hard to adapt what I&#039;ve learnt from your tutorials?  Due to the nature of the beast/tile shape there will be offsets and all sorts.

Apologies if you&#039;ve mentioned it in later posts, I&#039;m only up to 4A at the moment.

Thanks

Neil</description>
		<content:encoded><![CDATA[<p>Hi Nick.  Thanks for those youtube posts.  It&#8217;s been such a great help as I&#8217;m learning XNA to hear a quick word or two on the code as it&#8217;s written.  Sometimes just reading a sample isn&#8217;t enough.  Those quick rundowns help it &#8216;click&#8217; .</p>
<p>My question is, how hard is it to change from a 4 sided tile to a hexagon tile?  Will it be hard to adapt what I&#8217;ve learnt from your tutorials?  Due to the nature of the beast/tile shape there will be offsets and all sorts.</p>
<p>Apologies if you&#8217;ve mentioned it in later posts, I&#8217;m only up to 4A at the moment.</p>
<p>Thanks</p>
<p>Neil</p>
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		<title>By: David</title>
		<link>http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/comment-page-1/#comment-403</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 16 Feb 2010 21:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1353#comment-403</guid>
		<description>Thank you Nick for all this!

I just have low quality sound on the last episode of the videos (number 14) on all the 5 parts.
Except this, I&#039;m always pleased to read about your work, keep it up man!</description>
		<content:encoded><![CDATA[<p>Thank you Nick for all this!</p>
<p>I just have low quality sound on the last episode of the videos (number 14) on all the 5 parts.<br />
Except this, I&#8217;m always pleased to read about your work, keep it up man!</p>
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		<title>By: google.com/accounts/o8…</title>
		<link>http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/comment-page-1/#comment-402</link>
		<dc:creator>google.com/accounts/o8…</dc:creator>
		<pubDate>Mon, 15 Feb 2010 17:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1353#comment-402</guid>
		<description>This is awesome!  I was just thinking about these!  I&#039;m actually starting a lil side-scroller in 3D, but I&#039;m gonna build the background out of tiled meshes/blocks and wanted to use your system as a jump-off.  Thanks man.</description>
		<content:encoded><![CDATA[<p>This is awesome!  I was just thinking about these!  I&#8217;m actually starting a lil side-scroller in 3D, but I&#8217;m gonna build the background out of tiled meshes/blocks and wanted to use your system as a jump-off.  Thanks man.</p>
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		<title>By: TrentR</title>
		<link>http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/comment-page-1/#comment-401</link>
		<dc:creator>TrentR</dc:creator>
		<pubDate>Mon, 15 Feb 2010 01:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1353#comment-401</guid>
		<description>Excellent!
Always a fan of the TileEngine series. I occasionally watch through the videos when I need a refresher course (such as after being away from XNA for a year).

Related question that I&#039;ve been meaning to email: Do you still have the videos of Dialogue expansion? I recall that it tweaked the system to handle more like a JRPG and used the first chapter of Moby Dick and filler text.


~Trent</description>
		<content:encoded><![CDATA[<p>Excellent!<br />
Always a fan of the TileEngine series. I occasionally watch through the videos when I need a refresher course (such as after being away from XNA for a year).</p>
<p>Related question that I&#8217;ve been meaning to email: Do you still have the videos of Dialogue expansion? I recall that it tweaked the system to handle more like a JRPG and used the first chapter of Moby Dick and filler text.</p>
<p>~Trent</p>
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