Shader Toy – Parameters and Annotations

February 5th, 2010 | 4 comments

Yesterday I started work on getting parameters and annotations from the shader in the hopes of eventually generating a UI with which one can modify them. Annotations will be used much like other shader apps giving hints to the UI such as min/max values, UI types, and other things.

So far it’s coming along, slowly but surely. Hopefully this weekend I can get the parameter editing up and running. Until then, watch this demo showing the list of parameters and annotations building as I type. :)


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Starting parameter editing for Shader Toy
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  1. February 5th, 2010 at 14:16

    Looks great, any plans to release to the world?

    Cheers,
    Sebastian

  2. February 5th, 2010 at 14:27

    No plans at this point. Right now this is just for my learning and playing.

  3. February 6th, 2010 at 08:02

    Coming along, parameter editing isn’t too bad once you work out what the relevant C# type is, writing these sort of tools makes me wish more people would use HLSL semantics ;-)

  4. February 6th, 2010 at 15:34

    I already have the type figured out (that’s how I resolve the values in the video above). The hard part is taking that information and generating UI programmatically. Or rather, tedious. Not necessarily hard. :)

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