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	<title>Comments on: Scaling retro sprites at build time</title>
	<atom:link href="http://blog.nickgravelyn.com/2010/02/scaling-retro-sprites-at-build-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2010/02/scaling-retro-sprites-at-build-time/</link>
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	<lastBuildDate>Fri, 23 Jul 2010 01:34:59 +0000</lastBuildDate>
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		<title>By: mydailyevaluations.blogspot.com/</title>
		<link>http://blog.nickgravelyn.com/2010/02/scaling-retro-sprites-at-build-time/comment-page-1/#comment-458</link>
		<dc:creator>mydailyevaluations.blogspot.com/</dc:creator>
		<pubDate>Tue, 08 Jun 2010 11:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1409#comment-458</guid>
		<description>Hi Nick,

I&#039;ve been waiting for a new post dude, what&#039;s happening?
I hope you are just busy and nothing bad happened.

-Peace.</description>
		<content:encoded><![CDATA[<p>Hi Nick,</p>
<p>I&#8217;ve been waiting for a new post dude, what&#8217;s happening?<br />
I hope you are just busy and nothing bad happened.</p>
<p>-Peace.</p>
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		<title>By: kriswd40.myopenid.com/</title>
		<link>http://blog.nickgravelyn.com/2010/02/scaling-retro-sprites-at-build-time/comment-page-1/#comment-417</link>
		<dc:creator>kriswd40.myopenid.com/</dc:creator>
		<pubDate>Wed, 10 Mar 2010 19:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1409#comment-417</guid>
		<description>I think I&#039;m going to need to use this for my upcoming game... I was going to create everything at 320x180 and scale up with a matrix transformation, but (as you may already know), this causes the movement to be a bit jerky. I think your idea here will improve (fix) that... it will also be easier to think about the game in terms of 1280x720 screen resolution too.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m going to need to use this for my upcoming game&#8230; I was going to create everything at 320&#215;180 and scale up with a matrix transformation, but (as you may already know), this causes the movement to be a bit jerky. I think your idea here will improve (fix) that&#8230; it will also be easier to think about the game in terms of 1280&#215;720 screen resolution too.</p>
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