Adding basic features to Shader Toy
Decided to add a little bit of extra features onto Shader Toy before plunging into the next big step of editing parameters. Basically those features boil down to your standard new/open/save File menu, options for choosing one of a few basic primitives for the model (eventually I’ll support imported meshes, but not yet), a split-pane so you can choose how you want your code/view sized, camera controls, and an error display at the bottom so you can fix your broken code (inspired by my own issues figuring out what I did wrong in my shaders to cause them to not compile). As per usual, a video:
Possibly Related Posts
(Automatically Generated)Shader Toy
Starting parameter editing for Shader Toy
Default parameter saving in Shader Toy
Shader Toy – Parameters and Annotations
Basic Handling of Multiple Controllers
