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Adding basic features to Shader Toy

February 6th, 2010 | Comments Off

Decided to add a little bit of extra features onto Shader Toy before plunging into the next big step of editing parameters. Basically those features boil down to your standard new/open/save File menu, options for choosing one of a few basic primitives for the model (eventually I’ll support imported meshes, but not yet), a split-pane so you can choose how you want your code/view sized, camera controls, and an error display at the bottom so you can fix your broken code (inspired by my own issues figuring out what I did wrong in my shaders to cause them to not compile). As per usual, a video:


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