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	<title>Comments on: Shader Toy</title>
	<atom:link href="http://blog.nickgravelyn.com/2010/01/shader-toy/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2010/01/shader-toy/</link>
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		<title>By: blackpanther</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-388</link>
		<dc:creator>blackpanther</dc:creator>
		<pubDate>Thu, 04 Feb 2010 19:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-388</guid>
		<description>This looks awesome and I cant wait till you release it or post source.

can this also be made to do post-process effects?</description>
		<content:encoded><![CDATA[<p>This looks awesome and I cant wait till you release it or post source.</p>
<p>can this also be made to do post-process effects?</p>
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		<title>By: CJ</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-387</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-387</guid>
		<description>This looks awesome so far. I always wanted something like this. Rendermonkey was too much to read into, while I prefer out-of-the-box-understanding ;D</description>
		<content:encoded><![CDATA[<p>This looks awesome so far. I always wanted something like this. Rendermonkey was too much to read into, while I prefer out-of-the-box-understanding ;D</p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-386</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 02 Feb 2010 17:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-386</guid>
		<description>XnaZipLib was retired in favor of EasyZip which is open source and found here: http://easyzip.codeplex.com.</description>
		<content:encoded><![CDATA[<p>XnaZipLib was retired in favor of EasyZip which is open source and found here: <a href="http://easyzip.codeplex.com" rel="nofollow">http://easyzip.codeplex.com</a>.</p>
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		<title>By: emailtoid.net/i/e8f628c1/&#8230;</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-385</link>
		<dc:creator>emailtoid.net/i/e8f628c1/&#8230;</dc:creator>
		<pubDate>Tue, 02 Feb 2010 11:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-385</guid>
		<description>Hi!

I was seaching for xna zip lib and I seems you&#039;ve made one. However, I can&#039;t find it anywhere!? Do you still have it somewhere. I&#039;m not using xna contant pipeline. This is due to me making my own xna parsing etc for levels, objects etc. I wanna be able to create images, levels, objects from my game :)

Anyways, do you care to share it?</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I was seaching for xna zip lib and I seems you&#8217;ve made one. However, I can&#8217;t find it anywhere!? Do you still have it somewhere. I&#8217;m not using xna contant pipeline. This is due to me making my own xna parsing etc for levels, objects etc. I wanna be able to create images, levels, objects from my game <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyways, do you care to share it?</p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-384</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Feb 2010 17:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-384</guid>
		<description>The current feature set in my head (in no particular order):

- support for arbitrary shader parameters (textures, floats, whatever)
- support for time based parameters
- the usual save/load/undo/etc features
- custom models (instead of just a teapot) and maybe multiple models/scenes (so you could have some ground below an option, for example)
- syntax highlighting and maybe some sort of autocomplete

Of course, what of those actually get done remains to be seen over time. But hopefully I&#039;ll get through some of them. :)</description>
		<content:encoded><![CDATA[<p>The current feature set in my head (in no particular order):</p>
<p>- support for arbitrary shader parameters (textures, floats, whatever)<br />
- support for time based parameters<br />
- the usual save/load/undo/etc features<br />
- custom models (instead of just a teapot) and maybe multiple models/scenes (so you could have some ground below an option, for example)<br />
- syntax highlighting and maybe some sort of autocomplete</p>
<p>Of course, what of those actually get done remains to be seen over time. But hopefully I&#8217;ll get through some of them. <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Barnaby Smith</title>
		<link>http://blog.nickgravelyn.com/2010/01/shader-toy/comment-page-1/#comment-383</link>
		<dc:creator>Barnaby Smith</dc:creator>
		<pubDate>Mon, 01 Feb 2010 09:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=1275#comment-383</guid>
		<description>Looks nice, similar to a tool I developed before. What are you planning to implement?</description>
		<content:encoded><![CDATA[<p>Looks nice, similar to a tool I developed before. What are you planning to implement?</p>
]]></content:encoded>
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