Archive for January, 2010
Today I decided to start doing more with VS2010 and .NET 4.0. But I also wanted to do something with the XNA Framework. Sadly you can’t really use VS2010 to make a game using XNA Game Studio since it isn’t supported in VS2010. So I figured I’d make some sort of WinForm editor tool. I [...]
After seeing a post on the XNA forums about adapting an algorithm for generating random spaceships, I decided to give it a go myself. It was pretty fun and now I have to figure out whether I want to make a retro shooter using random spaceships. Here’s a video of my app generating a bunch [...]
I got an email request asking for help using my interpolator and timer code I’ve been posting. Since I never really wrote up how to use them, I’m going to take a quick few minutes to walk you through the process of using these two classes. Make sure you go to the original post and [...]
A while back I spotted Flixel, a Flash/Flex library for game development, which sounded like a fun side project. I wanted to try and get into making little web games, but I didn’t really play with it much and it fell by the wayside. Today I saw a new Flex library called FlashPunk was released [...]
