Archive for December, 2009
It’s been a pretty sweet ride but as of January 11, 2010 I will no longer be a Microsoft MVP. It’s been a great couple of years but I’m moving on to bigger and better things. I have accepted a position as an Software Development Engineer in Test (SDET) on the XNA team at Microsoft [...]
The more I work with these two classes, the more I find needs improvements. Today I decided to address a few issues: Issue: All Interpolators and all Timers went into one big bucket (per type). This made it hard or impossible to conditionally update certain interpolators or timers. For example, perhaps your game screen is [...]