Archive for December, 2009

It’s been a pretty sweet ride but as of January 11, 2010 I will no longer be a Microsoft MVP. It’s been a great couple of years but I’m moving on to bigger and better things. I have accepted a position as an Software Development Engineer in Test (SDET) on the XNA team at Microsoft [...]

Thursday, December 31st, 2009 at 13:57 | 7 comments

The more I work with these two classes, the more I find needs improvements. Today I decided to address a few issues: Issue: All Interpolators and all Timers went into one big bucket (per type). This made it hard or impossible to conditionally update certain interpolators or timers. For example, perhaps your game screen is [...]

Wednesday, December 30th, 2009 at 11:27 | 3 comments
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