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	<title>Comments on: Getting started with SunBurn &#8211; part 3</title>
	<atom:link href="http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/</link>
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		<title>By: IonDave</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-327</link>
		<dc:creator>IonDave</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-327</guid>
		<description>FYI: This part also works with the free Sunburn Framework. Thanks! :D</description>
		<content:encoded><![CDATA[<p>FYI: This part also works with the free Sunburn Framework. Thanks! <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: IonDave</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-332</link>
		<dc:creator>IonDave</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-332</guid>
		<description>FYI: This part also works with the free Sunburn Framework. Thanks! :D</description>
		<content:encoded><![CDATA[<p>FYI: This part also works with the free Sunburn Framework. Thanks! <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: google.com/profiles/ch&#8230;</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-326</link>
		<dc:creator>google.com/profiles/ch&#8230;</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-326</guid>
		<description>This is great tutorial.

With the new support for AA and Xbox with Deferred I chose that route but the only changes are with the LightingEffect becoming DeferredObjectEffect and the RenderManger becoming DeferredRenderManager and DeferredBufferManager for those who are interested (and of course changing your content processor).

Thanks again Nick. Look forward to reading your future posts.</description>
		<content:encoded><![CDATA[<p>This is great tutorial.</p>
<p>With the new support for AA and Xbox with Deferred I chose that route but the only changes are with the LightingEffect becoming DeferredObjectEffect and the RenderManger becoming DeferredRenderManager and DeferredBufferManager for those who are interested (and of course changing your content processor).</p>
<p>Thanks again Nick. Look forward to reading your future posts.</p>
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		<title>By: google.com/profiles/ch&#8230;</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-331</link>
		<dc:creator>google.com/profiles/ch&#8230;</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-331</guid>
		<description>This is great tutorial.

With the new support for AA and Xbox with Deferred I chose that route but the only changes are with the LightingEffect becoming DeferredObjectEffect and the RenderManger becoming DeferredRenderManager and DeferredBufferManager for those who are interested (and of course changing your content processor).

Thanks again Nick. Look forward to reading your future posts.</description>
		<content:encoded><![CDATA[<p>This is great tutorial.</p>
<p>With the new support for AA and Xbox with Deferred I chose that route but the only changes are with the LightingEffect becoming DeferredObjectEffect and the RenderManger becoming DeferredRenderManager and DeferredBufferManager for those who are interested (and of course changing your content processor).</p>
<p>Thanks again Nick. Look forward to reading your future posts.</p>
]]></content:encoded>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-325</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 26 Nov 2009 04:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-325</guid>
		<description>I&#039;m using the Community version because I hope to use it to make a game for XBLIG. I&#039;d say you could jump in to the $80 Indie version if you wanted to try it out. It lacks a few features but nothing major. Then if you like it you could jump to Pro (for commercial PC) or Community (for commercial PC and Xbox) and keep going. Not sure if they do a discounted upgrade price, but I&#039;d assume if you asked about it someone could tell you. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m using the Community version because I hope to use it to make a game for XBLIG. I&#8217;d say you could jump in to the $80 Indie version if you wanted to try it out. It lacks a few features but nothing major. Then if you like it you could jump to Pro (for commercial PC) or Community (for commercial PC and Xbox) and keep going. Not sure if they do a discounted upgrade price, but I&#8217;d assume if you asked about it someone could tell you. <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-330</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 26 Nov 2009 04:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-330</guid>
		<description>I&#039;m using the Community version because I hope to use it to make a game for XBLIG. I&#039;d say you could jump in to the $80 Indie version if you wanted to try it out. It lacks a few features but nothing major. Then if you like it you could jump to Pro (for commercial PC) or Community (for commercial PC and Xbox) and keep going. Not sure if they do a discounted upgrade price, but I&#039;d assume if you asked about it someone could tell you. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m using the Community version because I hope to use it to make a game for XBLIG. I&#8217;d say you could jump in to the $80 Indie version if you wanted to try it out. It lacks a few features but nothing major. Then if you like it you could jump to Pro (for commercial PC) or Community (for commercial PC and Xbox) and keep going. Not sure if they do a discounted upgrade price, but I&#8217;d assume if you asked about it someone could tell you. <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: ^DJ_Link^</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-324</link>
		<dc:creator>^DJ_Link^</dc:creator>
		<pubDate>Wed, 25 Nov 2009 17:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-324</guid>
		<description>Awesome. I&#039;m actually thinking on buying a license too. Which are you using? Because some versions lack some features.</description>
		<content:encoded><![CDATA[<p>Awesome. I&#8217;m actually thinking on buying a license too. Which are you using? Because some versions lack some features.</p>
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		<title>By: ^DJ_Link^</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-329</link>
		<dc:creator>^DJ_Link^</dc:creator>
		<pubDate>Wed, 25 Nov 2009 17:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-329</guid>
		<description>Awesome. I&#039;m actually thinking on buying a license too. Which are you using? Because some versions lack some features.</description>
		<content:encoded><![CDATA[<p>Awesome. I&#8217;m actually thinking on buying a license too. Which are you using? Because some versions lack some features.</p>
]]></content:encoded>
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		<title>By: CrappyCodingGuy</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-323</link>
		<dc:creator>CrappyCodingGuy</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-323</guid>
		<description>Thanks for the great tutorials. You should see if the Sunburn folks have an affiliate program, &#039;cuz you just sold a copy :)</description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorials. You should see if the Sunburn folks have an affiliate program, &#8216;cuz you just sold a copy <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: CrappyCodingGuy</title>
		<link>http://blog.nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/comment-page-1/#comment-328</link>
		<dc:creator>CrappyCodingGuy</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=994#comment-328</guid>
		<description>Thanks for the great tutorials. You should see if the Sunburn folks have an affiliate program, &#039;cuz you just sold a copy :)</description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorials. You should see if the Sunburn folks have an affiliate program, &#8216;cuz you just sold a copy <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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