Archive for October, 2009
Echoes+. If you don’t have it, buy it. Yes it’s $3, but that’s nothing for what this game is. Why is this game so good? I’m glad I asked. Let’s take a look through Echoes+ and see why I think more indie developers need to wise up to some of the little things that add [...]
I happened to post an image on TwitPic a few days ago showing progress on a random cave generator I am working on. My task was then to take that 2D layout and start moving to 3D. Today I went at it and I’m quite happy with the results. There is still room for some [...]
We’re a few weeks into the life of ‘Pixel Man’ and we’ve had a number of reviews here and there. They either think it was a great $1 spent or the worst use of money in the history of mankind. So here are some links to various reviews and mentions categorized by whether they liked the game [...]
Microsoft recently launched the Zune HD as their next generation media player. Much like the last generation of Zune, this one comes with support for XNA Game Studio. This time around you need to install three things: Visual C# 2008 Express (or any other edition of Visual Studio 2008) XNA Game Studio 3.1 XNA Game [...]
Since I designed the Sprite Sheet Packer to be as agnostic as possible in regards to what you might use the output for, some people may not know how to read that file in for use in their XNA GS game. So here’s a quick run down. First, add both the outputted PNG and TXT [...]
After a quick response from Cygon of Nuclex, I have been given permission to release his source code (the three files I used) under the MIT license. As such, the whole project is now up on CodePlex: http://spritesheetpacker.codeplex.com/. There’s a binary build in the Downloads section and the source is under Source Code. Let me [...]
Today I asked the Twitterverse if anyone knew of a tool for making sprite sheets. I got a couple suggestions, but none that were good enough for me (in fairness, I was linked this tool, but at that point I was already 90% done with mine). Ziggyware has a tool, but its placement of the [...]
I decided I wanted to do a bit of a tutorial on lambda expressions since someone on Twitter mentioned it. I’m not a master of the syntax, but I do use lambdas extensively in my code so I figured I can at least provide an introductory look at lambdas, their usages, and some examples of [...]