Archive for October, 2009

Just wanted to post some of the almost-latest screenshots of the Xbox Indies Facebook app as it is coming along. They are “almost-latest” because I’ve done afew things since these were taken:
1) There is actually a Share this Game button above the favorite button.
2) There are now four tabs. I’ve split Favorites up into [...]

Saturday, October 31st, 2009 at 18:35 | 6 comments

Did a lot more work on the Facebook app tonight so here’s a bit of an update. It’s late, so here’s a list and some screenshots:

Browsing is done with filters and pagination.
Searching is done.
Game pages are basically done. Comments are enabled and there is a button for marking a game as “owned”*.
Profile page is in [...]

Friday, October 30th, 2009 at 00:51 | 4 comments

Echoes+. If you don’t have it, buy it. Yes it’s $3, but that’s nothing for what this game is. Why is this game so good? I’m glad I asked. Let’s take a look through Echoes+ and see why I think more indie developers need to wise up to some of the little things that add [...]

Thursday, October 29th, 2009 at 18:56 | 0 comments

After my last post, a couple people mentioned to me that Facebook development really wasn’t all that hard, so I decided to go at it myself. It really isn’t so bad. Most is just your normal HTML/PHP/whatever so I was able to quickly get a lot of the data put into place. Here are some [...]

Thursday, October 29th, 2009 at 10:35 | 1 comment

This is a short little help wanted post. I need someone who has development experience making apps for Facebook.
I’m looking to build some sort of application for Xbox Indies on Facebook. The goal is to let people get notifications somehow of new games, share games with their friends, and mark which games they have purchased [...]

Monday, October 26th, 2009 at 17:03 | 0 comments

This is the first of hopefully many seven day challenges I will be doing. The idea is to get you to be creative, write some code, and optionally distract you from any current projects you’re working on (which, personally, always lets me get back to work on them with more ambition than before). These challenges [...]

Thursday, October 22nd, 2009 at 19:35 | 15 comments

I happened to post an image on TwitPic a few days ago showing progress on a random cave generator I am working on. My task was then to take that 2D layout and start moving to 3D. Today I went at it and I’m quite happy with the results. There is still room for some [...]

Monday, October 19th, 2009 at 18:42 | 0 comments

I happened to post an image on TwitPic a few days ago showing progress on a random cave generator I am working on. My task was then to take that 2D layout and start moving to 3D. Today I went at it and I’m quite happy with the results. There is still room for some [...]

Monday, October 19th, 2009 at 18:42 | 0 comments