Archive for October, 2009

Echoes+. If you don’t have it, buy it. Yes it’s $3, but that’s nothing for what this game is. Why is this game so good? I’m glad I asked. Let’s take a look through Echoes+ and see why I think more indie developers need to wise up to some of the little things that add [...]

Thursday, October 29th, 2009 at 18:56 | Comments Off

I happened to post an image on TwitPic a few days ago showing progress on a random cave generator I am working on. My task was then to take that 2D layout and start moving to 3D. Today I went at it and I’m quite happy with the results. There is still room for some [...]

Monday, October 19th, 2009 at 18:42 | Comments Off

We’re a few weeks into the life of ‘Pixel Man’ and we’ve had a number of reviews here and there. They either think it was a great $1 spent or the worst use of money in the history of mankind. So here are some links to various reviews and mentions categorized by whether they liked the game [...]

Friday, October 9th, 2009 at 19:52 | Comments Off

Microsoft recently launched the Zune HD as their next generation media player. Much like the last generation of Zune, this one comes with support for XNA Game Studio. This time around you need to install three things: Visual C# 2008 Express (or any other edition of Visual Studio 2008) XNA Game Studio 3.1 XNA Game [...]

Friday, October 9th, 2009 at 19:24 | Comments Off

Since I designed the Sprite Sheet Packer to be as agnostic as possible in regards to what you might use the output for, some people may not know how to read that file in for use in their XNA GS game. So here’s a quick run down. First, add both the outputted PNG and TXT [...]

Wednesday, October 7th, 2009 at 00:00 | 6 comments

After a quick response from Cygon of Nuclex, I have been given permission to release his source code (the three files I used) under the MIT license. As such, the whole project is now up on CodePlex: http://spritesheetpacker.codeplex.com/. There’s a binary build in the Downloads section and the source is under Source Code. Let me [...]

Tuesday, October 6th, 2009 at 23:21 | Comments Off

Today I asked the Twitterverse if anyone knew of a tool for making sprite sheets. I got a couple suggestions, but none that were good enough for me (in fairness, I was linked this tool, but at that point I was already 90% done with mine). Ziggyware has a tool, but its placement of the [...]

Tuesday, October 6th, 2009 at 21:54 | Comments Off

I decided I wanted to do a bit of a tutorial on lambda expressions since someone on Twitter mentioned it. I’m not a master of the syntax, but I do use lambdas extensively in my code so I figured I can at least provide an introductory look at lambdas, their usages, and some examples of [...]

Thursday, October 1st, 2009 at 11:43 | 4 comments
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