Archive for September, 2009
[Edit: Yes, this is #5. Where's #4? Think of #4 as the spoon and the cake. There is no #4; it's a lie.]
[Edit 2: Please read the first comment below. My profit figures are slightly (3 cents per dollar) too high. But they're still close enough that I'm not going to redo the math now.]
A general [...]
I’ll return to my Pixel Man post mortems in a few days. Need to take a break from that writing and do some other stuff. Stuff like coming up with ideas for new games. Which brings me to this lovely image right here:
This is how amazing things start. Or at least this is how my [...]
Once I had an idea and some initial levels, I needed to start rendering them out. My levels were all built to be 18×10 tiles per screen. My guy is 6×12 pixels. So I decided that each tile should ultimately be 12×12 pixels for ease. But I drew them all out where each tile was [...]
Much like your average programmer, whenever I start a project there is an inherent desire to reinvent every wheel possible, and then create some new wheels to invent. It’s a flaw I feel I share with lots of developers; the desire to create things you don’t really need, but think you might. The biggest one [...]
My latest game ‘Pixel Man‘ has been out since last Saturday and has been doing pretty well on the marketplace. I figured now that it’s done, I’ll go into various parts of the development and code for the game to try and help other developers out. I don’t feel like doing one gigantic post mortem, [...]
In a couple of previous posts I showed you how to create a nice little Timer class and Interpolator class that can really help speed up game development by making things like timing actions, performing animations, and adding delays much simpler and more declarative. However, both of those classes suffered from a few flaws. The [...]
I do a lot of my testing work on PC. I also like to take screenshots along the way to show off and just watch a project progress. One thing that isn’t so nice is taking screenshots. Sure there’s the good old printscreen, but that’s a bit annoying to me. I have to open up [...]
