<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Storage Device Management 2.0</title>
	<atom:link href="http://blog.nickgravelyn.com/2009/07/storage-device-management-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2009/07/storage-device-management-20/</link>
	<description></description>
	<lastBuildDate>Fri, 23 Jul 2010 01:34:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ethorad</title>
		<link>http://blog.nickgravelyn.com/2009/07/storage-device-management-20/comment-page-1/#comment-217</link>
		<dc:creator>ethorad</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=751#comment-217</guid>
		<description>Humm, sorry wordpress has stripped out the xml.  Removing the angle brackets the code should be

doc.write(&quot;Textures&quot;);
{
doc.write(&quot;Texture File={0} ID={1}&quot;, filename, index);
}
doc.write(&quot;/Textures&quot;);</description>
		<content:encoded><![CDATA[<p>Humm, sorry wordpress has stripped out the xml.  Removing the angle brackets the code should be</p>
<p>doc.write(&#8220;Textures&#8221;);<br />
{<br />
doc.write(&#8220;Texture File={0} ID={1}&#8221;, filename, index);<br />
}<br />
doc.write(&#8220;/Textures&#8221;);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ethorad</title>
		<link>http://blog.nickgravelyn.com/2009/07/storage-device-management-20/comment-page-1/#comment-216</link>
		<dc:creator>ethorad</dc:creator>
		<pubDate>Fri, 31 Jul 2009 19:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=751#comment-216</guid>
		<description>Sorry for the tangential comment, but I&#039;ve just switched to c# with XNA and gone through your tile game tutorial videos.  Absolutely love them, found it very useful seeing the process you go through in coding - something you can&#039;t get from reading a book and being presented with a fully working piece of code where I end up wondering how to write something like it.

One question though, when you were doing the code in the last video to save out the tile layers in xml documents, you were using the XmlDocument classes and attaching nodes etc.  The code looks pretty long and complex to me.  What&#039;s the advantage in doing that over say

doc.write(&quot;&quot;);
{
  doc.write(&quot;&quot;, filename, index);
}
doc.write(&quot;&quot;);

(the code probably is incorrect, but you get the idea.  it&#039;s a lot shorter than creating nodes and attributes etc etc)</description>
		<content:encoded><![CDATA[<p>Sorry for the tangential comment, but I&#8217;ve just switched to c# with XNA and gone through your tile game tutorial videos.  Absolutely love them, found it very useful seeing the process you go through in coding &#8211; something you can&#8217;t get from reading a book and being presented with a fully working piece of code where I end up wondering how to write something like it.</p>
<p>One question though, when you were doing the code in the last video to save out the tile layers in xml documents, you were using the XmlDocument classes and attaching nodes etc.  The code looks pretty long and complex to me.  What&#8217;s the advantage in doing that over say</p>
<p>doc.write(&#8220;&#8221;);<br />
{<br />
  doc.write(&#8220;&#8221;, filename, index);<br />
}<br />
doc.write(&#8220;&#8221;);</p>
<p>(the code probably is incorrect, but you get the idea.  it&#8217;s a lot shorter than creating nodes and attributes etc etc)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CarlosNYM</title>
		<link>http://blog.nickgravelyn.com/2009/07/storage-device-management-20/comment-page-1/#comment-215</link>
		<dc:creator>CarlosNYM</dc:creator>
		<pubDate>Wed, 29 Jul 2009 19:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=751#comment-215</guid>
		<description>Hmm, I really want to get Data Storage working on my game and I tried this out. I copied and pasted the code exactly and I got 67 errors. They are mostly — does not exist errors so I am not sure if I put stuff in the right place. For ezample, in the StorageDeviceSelectorCallback method, storageDevice and DeviceSelected can not be found in the entire method. I put this method in the Game1.cs File. not sure if thats where it’s supposed to go.</description>
		<content:encoded><![CDATA[<p>Hmm, I really want to get Data Storage working on my game and I tried this out. I copied and pasted the code exactly and I got 67 errors. They are mostly — does not exist errors so I am not sure if I put stuff in the right place. For ezample, in the StorageDeviceSelectorCallback method, storageDevice and DeviceSelected can not be found in the entire method. I put this method in the Game1.cs File. not sure if thats where it’s supposed to go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: conkerjo</title>
		<link>http://blog.nickgravelyn.com/2009/07/storage-device-management-20/comment-page-1/#comment-214</link>
		<dc:creator>conkerjo</dc:creator>
		<pubDate>Mon, 27 Jul 2009 12:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=751#comment-214</guid>
		<description>Looks good, not had chance to try it yet but I will. Unless i missed it it would be nice to have a zip containing the code to try out.</description>
		<content:encoded><![CDATA[<p>Looks good, not had chance to try it yet but I will. Unless i missed it it would be nice to have a zip containing the code to try out.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
