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	<title>Comments on: Interpolation: Polish&#039;s Best Friend</title>
	<atom:link href="http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/</link>
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		<title>By: Steve Johnstone</title>
		<link>http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/comment-page-1/#comment-201</link>
		<dc:creator>Steve Johnstone</dc:creator>
		<pubDate>Mon, 03 Aug 2009 10:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=729#comment-201</guid>
		<description>Thanks for that, it was really helpful. I&#039;ve now implemented it in my game in the form of a Vector3Interpolation class. I&#039;m hoping to make it so that you can feed it a delegate that changes the value of i.Value based on i.Start, i.End and i.timer so it can do more fancy stuff such as easing. That would hopefully mean I could make a generic class to handle different types, and then write a manager class that makes it all a bit easier to use. Lots of fun things to think about anyway.</description>
		<content:encoded><![CDATA[<p>Thanks for that, it was really helpful. I&#8217;ve now implemented it in my game in the form of a Vector3Interpolation class. I&#8217;m hoping to make it so that you can feed it a delegate that changes the value of i.Value based on i.Start, i.End and i.timer so it can do more fancy stuff such as easing. That would hopefully mean I could make a generic class to handle different types, and then write a manager class that makes it all a bit easier to use. Lots of fun things to think about anyway.</p>
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		<title>By: CarlosNYM</title>
		<link>http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/comment-page-1/#comment-200</link>
		<dc:creator>CarlosNYM</dc:creator>
		<pubDate>Wed, 29 Jul 2009 19:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=729#comment-200</guid>
		<description>OMG! I posted that comment on the wrong article, let me fix that.</description>
		<content:encoded><![CDATA[<p>OMG! I posted that comment on the wrong article, let me fix that.</p>
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		<title>By: CarlosNYM</title>
		<link>http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/comment-page-1/#comment-199</link>
		<dc:creator>CarlosNYM</dc:creator>
		<pubDate>Wed, 29 Jul 2009 04:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=729#comment-199</guid>
		<description>Hmm, I really want to get Data Storage working on my game and I tried this out. I copied and pasted the code exactly and I got 67 errors. They are mostly --- does not exist errors so I am not sure if I put stuff in the right place. For ezample, in the StorageDeviceSelectorCallback method, storageDevice and DeviceSelected can not be found in the entire method. I put this method in the Game1.cs File. not sure if thats where it&#039;s supposed to go.</description>
		<content:encoded><![CDATA[<p>Hmm, I really want to get Data Storage working on my game and I tried this out. I copied and pasted the code exactly and I got 67 errors. They are mostly &#8212; does not exist errors so I am not sure if I put stuff in the right place. For ezample, in the StorageDeviceSelectorCallback method, storageDevice and DeviceSelected can not be found in the entire method. I put this method in the Game1.cs File. not sure if thats where it&#8217;s supposed to go.</p>
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		<title>By: steveroe</title>
		<link>http://blog.nickgravelyn.com/2009/07/interpolation-polishs-best-friend/comment-page-1/#comment-198</link>
		<dc:creator>steveroe</dc:creator>
		<pubDate>Wed, 22 Jul 2009 17:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=729#comment-198</guid>
		<description>Useful idea!

And a funny title :) I can&#039;t tell, did you know that the word interpolate is derived from the Latin interpolare which shares roots with polire which means &quot;to polish&quot;?  The word extrapolate seems to have no such derivation, it appears to have been created from interpolate by, well, extrapolation.</description>
		<content:encoded><![CDATA[<p>Useful idea!</p>
<p>And a funny title <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I can&#8217;t tell, did you know that the word interpolate is derived from the Latin interpolare which shares roots with polire which means &#8220;to polish&#8221;?  The word extrapolate seems to have no such derivation, it appears to have been created from interpolate by, well, extrapolation.</p>
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