Archive for July, 2009

Since I’m on a roll (read: all of my games keep crashing so I have nothing else to do) with blog posts, I figured I’d do another lengthy write up of my latest iteration of StorageDevice management code. My last long post was lost in the switch from nickontech.com to the new domain (odd since [...]

Monday, July 27th, 2009 at 01:24 | 4 comments

One thing I’ve been refining in my free time is my system for debugging games on the Xbox 360. Sometimes you have a debugger and want all uncaught exceptions to bubble up so you can handle them in Visual Studio. Sometimes your game is in the hands of playtesters and reviewers where having them know [...]

Sunday, July 26th, 2009 at 23:34 | 4 comments

Let me start by getting what will be considered the “obvious bias” out of the way. I am an MVP. Probably everyone reading this knows it. If not, now you do. That said I have no obligation to like what Microsoft does with XNA or Xbox LIVE Indie Games. So when you read this, rather [...]

Sunday, July 26th, 2009 at 21:26 | 2 comments

Apparently Boston fears hackers as much as they fear tornados, because their page on cyber security definitely has one bullet point that seems out of places:

Sunday, July 26th, 2009 at 20:22 | 0 comments

If there’s one thing I’ve learned from my work on games, it’s that interpolation is the key to polish in games. What’s interpolation? Put simply it’s the act of changing a value to move from a starting value to an ending value over a period of time. What is interpolation useful for? Let me name [...]

Friday, July 17th, 2009 at 00:20 | 4 comments

Last night I launched my (in my mind) long awaited update to http://xblcg.info: XboxIndies.com. XboxIndies.com takes over being a full catalog of the now Xbox LIVE Indie Games channel, as well as incorporating new browsing features, better searching, a full newsblog, and commenting directly on games.
If you haven’t checked it out, please do. I’ve got [...]

Friday, July 3rd, 2009 at 16:00 | 2 comments
TOP