Archive for May, 2009
It seems that for one reason or another I was never able to make a good base class for singletons in C#. They usually wound up with requiring that the derived class call some method to set itself as the static instance. Today, while working on building a fresh new library that I’m going to [...]
I love my iPhone. I like playing games on the iPhone (well, at least the few ones that I have). I like making games. One would assume I’d have given up on XNA GS for good and stayed with the iPhone. Well, there’s one problem with making games for the iPhone.
The customers.
For some reason I [...]
The best part of playing with other APIs and platforms is finding all the little gems you can bring back to your preferred platform. In this post, I’m bringing some of the NSTimer functionality found in the iPhone (and regular OS X) Cocoa Framework to the XNA Framework.
The NSTimer class is basically like any other [...]
