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	<title>Comments on: Dynamically Refreshed Assets in XNA</title>
	<atom:link href="http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/</link>
	<description></description>
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		<title>By: 16 ms</title>
		<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/comment-page-1/#comment-124</link>
		<dc:creator>16 ms</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=609#comment-124</guid>
		<description>Nick, good stuff here.  I stumbled across this post via somewhere else Community Games related.  Anyway, I found this post particularly interesting because I tackled this very same problem back in February.  Here was my take on it: http://16milliseconds.blogspot.com/2009/02/dream-build-play-2-editor.html

Looking forward to seeing how the conjoined editor/game stuff evolves.</description>
		<content:encoded><![CDATA[<p>Nick, good stuff here.  I stumbled across this post via somewhere else Community Games related.  Anyway, I found this post particularly interesting because I tackled this very same problem back in February.  Here was my take on it: <a href="http://16milliseconds.blogspot.com/2009/02/dream-build-play-2-editor.html" rel="nofollow">http://16milliseconds.blogspot.com/2009/02/dream-build-play-2-editor.html</a></p>
<p>Looking forward to seeing how the conjoined editor/game stuff evolves.</p>
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		<title>By: Gary</title>
		<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/comment-page-1/#comment-123</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=609#comment-123</guid>
		<description>Ah. I thought it might be some ugly performance issue or something. I&#039;ve only ever used it once (in the place-of-past-employment&#039;s updater web service) but it only watched one file, not potentially hundreds of them. Looking forward to read how that works out.</description>
		<content:encoded><![CDATA[<p>Ah. I thought it might be some ugly performance issue or something. I&#8217;ve only ever used it once (in the place-of-past-employment&#8217;s updater web service) but it only watched one file, not potentially hundreds of them. Looking forward to read how that works out.</p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/comment-page-1/#comment-122</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=609#comment-122</guid>
		<description>@Gary: Because I didn&#039;t know it existed. :) I&#039;ll probably use that for my second go at the system.

@Michael: I use a Wordpress plugin called SyntaxHighligher Pro which uses this as it&#039;s core: http://code.google.com/p/syntaxhighlighter/</description>
		<content:encoded><![CDATA[<p>@Gary: Because I didn&#8217;t know it existed. <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ll probably use that for my second go at the system.</p>
<p>@Michael: I use a Wordpress plugin called SyntaxHighligher Pro which uses this as it&#8217;s core: <a href="http://code.google.com/p/syntaxhighlighter/" rel="nofollow">http://code.google.com/p/syntaxhighlighter/</a></p>
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		<title>By: Michael Cummings</title>
		<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/comment-page-1/#comment-121</link>
		<dc:creator>Michael Cummings</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=609#comment-121</guid>
		<description>When I considered implementing a similar system, I thought using the FileSystemWatcher class ( as Gary suggests ) was a better way to go as it already had filtering and subdirectory capabilities built into it. It would also be able to handle the case where the asset is updated while the game is running and you haven&#039;t switched out of it yet, such as background dowloading.

BTW, I like the highlighter, which one is it?</description>
		<content:encoded><![CDATA[<p>When I considered implementing a similar system, I thought using the FileSystemWatcher class ( as Gary suggests ) was a better way to go as it already had filtering and subdirectory capabilities built into it. It would also be able to handle the case where the asset is updated while the game is running and you haven&#8217;t switched out of it yet, such as background dowloading.</p>
<p>BTW, I like the highlighter, which one is it?</p>
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		<title>By: Gary</title>
		<link>http://blog.nickgravelyn.com/2009/03/dynamically-refreshed-assets-in-xna/comment-page-1/#comment-120</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=609#comment-120</guid>
		<description>Code highlighter works well for me.

Was there a reason you didn&#039;t go with a FileSystemWatcher on your content directory?</description>
		<content:encoded><![CDATA[<p>Code highlighter works well for me.</p>
<p>Was there a reason you didn&#8217;t go with a FileSystemWatcher on your content directory?</p>
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