Direct3D 10 Cornflower Blue Lives!
Don’t have time to write much right now, but I got myself a cornflower blue window running with Direct3D 10 tonight:

It’s not much, but at least it means my Win32 message loop is working, and all of my Direct3D 10 initialization is working.
I also spent time to make a GameWindow class which handles the window and all the messages in an OO fashion, that way I could simply subclass that with my D3D10GameWindow class to handle the Direct3D 10 specific stuff. Not sure if that’s the best way to organize things, but we’ll find out. The primary reason I set it up this way is so that I can later make a D3D9GameWindow and D3D11GameWindow without having to write the underlying window code multiple times.
Tomorrow I’ll be continuing on and probably writing a bit more on how other people can get going with this. It’s exciting to be doing something that I am clueless about so it should continue to be fun.

Neet someone to learn D3D with
.
Oh bdw that is win 7 right?
Good to see I’m not the only one. I’ve recently began the learning path to DirectX10 as well a few days ago (originally I was using OpenGL). I’ll be sure to check back on your progress and see if I can keep up.
D3D 10! I stayed away from it mostly coz of lack of cross platform support. But its not like I make games that sell. Maybe its about time I take a look at it too.