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	<title>Comments on: And On The Second Day, He Made A Cube. And It Was Good.</title>
	<atom:link href="http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/</link>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-119</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-119</guid>
		<description>@sphereinabox: That is my new bible. Thanks for the link.

@sirlantis: I&#039;m hoping to keep with it, though my new job does eat up a lot of time with the commuting required. So it&#039;s likely I&#039;ll only have time for this project on weekends.

@darknut101: Nope. I just believe in doing something if it seems fun and interesting. I don&#039;t feel like I have to choose between native Direct3D and XNA; I can play with each of them when I want to. Plus as I mentioned in my other post, my MVP says XNA/DirectX so I figure I should get to know that DirectX side a bit more.</description>
		<content:encoded><![CDATA[<p>@sphereinabox: That is my new bible. Thanks for the link.</p>
<p>@sirlantis: I&#8217;m hoping to keep with it, though my new job does eat up a lot of time with the commuting required. So it&#8217;s likely I&#8217;ll only have time for this project on weekends.</p>
<p>@darknut101: Nope. I just believe in doing something if it seems fun and interesting. I don&#8217;t feel like I have to choose between native Direct3D and XNA; I can play with each of them when I want to. Plus as I mentioned in my other post, my MVP says XNA/DirectX so I figure I should get to know that DirectX side a bit more.</p>
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		<title>By: darknut101.myopenid.com/</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-118</link>
		<dc:creator>darknut101.myopenid.com/</dc:creator>
		<pubDate>Fri, 20 Mar 2009 15:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-118</guid>
		<description>What&#039;s with all this native DirectX stuff Nick? Are you getting bored with XNA?</description>
		<content:encoded><![CDATA[<p>What&#8217;s with all this native DirectX stuff Nick? Are you getting bored with XNA?</p>
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		<title>By: sirlantis</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-117</link>
		<dc:creator>sirlantis</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-117</guid>
		<description>Outdated materials wouldn&#039;t happen if the API wouldn&#039;t change that much between two versions - however that&#039;s why DX is superior to OpenGL, at least IMHO (was sooo much fun to read the reactions on the ogl3.0 release, which didn&#039;t match the expectations).

Well, I&#039;m curious how far you will get within the next few months/weeks. When I decided to take a look into DX, I just lost interest after two weeks. But that might be because I wanted to get something done, and not getting in touch with it ;)</description>
		<content:encoded><![CDATA[<p>Outdated materials wouldn&#8217;t happen if the API wouldn&#8217;t change that much between two versions &#8211; however that&#8217;s why DX is superior to OpenGL, at least IMHO (was sooo much fun to read the reactions on the ogl3.0 release, which didn&#8217;t match the expectations).</p>
<p>Well, I&#8217;m curious how far you will get within the next few months/weeks. When I decided to take a look into DX, I just lost interest after two weeks. But that might be because I wanted to get something done, and not getting in touch with it <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: sphereinabox</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-116</link>
		<dc:creator>sphereinabox</dc:creator>
		<pubDate>Mon, 16 Mar 2009 16:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-116</guid>
		<description>Have you seen this D3D 10 book?
http://wiki.gamedev.net/index.php/D3DBook:Book_Cover</description>
		<content:encoded><![CDATA[<p>Have you seen this D3D 10 book?<br />
<a href="http://wiki.gamedev.net/index.php/D3DBook:Book_Cover" rel="nofollow">http://wiki.gamedev.net/index.php/D3DBook:Book_Cover</a></p>
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		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-115</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-115</guid>
		<description>@Andre: I have it spinning. Does that count? :)

@Bjoern: I&#039;m all about the simplicity. It&#039;s just a bit of a change to go from Effect.Begin-Pass.Begin-Draw-Pass.End-Effect.End to Pass.Apply-Draw. But it&#039;s a good change.</description>
		<content:encoded><![CDATA[<p>@Andre: I have it spinning. Does that count? <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Bjoern: I&#8217;m all about the simplicity. It&#8217;s just a bit of a change to go from Effect.Begin-Pass.Begin-Draw-Pass.End-Effect.End to Pass.Apply-Draw. But it&#8217;s a good change.</p>
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		<title>By: Bjoern</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-114</link>
		<dc:creator>Bjoern</dc:creator>
		<pubDate>Mon, 16 Mar 2009 10:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-114</guid>
		<description>The DX docs (and I include the XNA FX ones in there, too) have always been on the sparse side - I presume to support MVPs writing books about it ;) And I am a bit unsure whether the lack of a Begin/End pair on ID3D10EffectTechnique shocks me even the slightest: simplicity ftw!

Anyway, welcome to the native side :)</description>
		<content:encoded><![CDATA[<p>The DX docs (and I include the XNA FX ones in there, too) have always been on the sparse side &#8211; I presume to support MVPs writing books about it <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  And I am a bit unsure whether the lack of a Begin/End pair on ID3D10EffectTechnique shocks me even the slightest: simplicity ftw!</p>
<p>Anyway, welcome to the native side <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Andre</title>
		<link>http://blog.nickgravelyn.com/2009/03/and-on-the-second-day-he-made-a-cube-and-it-was-good/comment-page-1/#comment-113</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Mon, 16 Mar 2009 02:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=604#comment-113</guid>
		<description>Now, make it dance. I love the feeling of learning something new. Always good to meet someone with that same enthusiasm.</description>
		<content:encoded><![CDATA[<p>Now, make it dance. I love the feeling of learning something new. Always good to meet someone with that same enthusiasm.</p>
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