Archive for December, 2008

A common flaw in lots of games is reacting to people hitting the “Buy Game” option and not making sure that user can actually purchase content. Almost worse is the common response that all you have to do is make sure the user is signed in to LIVE. That is wrong. Child accounts, for example, [...]

Tuesday, December 2nd, 2008 at 18:14 | 4 comments
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