Archive for November, 2008
Thanks to Zman of The ZBuffer fame, I got some nice hi-res shots of Bloc in the NXE. I’m so thrilled to see something I made on the Xbox marketplace. It’s just amazing and fantastic. Hopefully you all enjoy it as much as I do next Wednesday when the NXE goes public and you can [...]
This post likely won’t be the most eloquent, but as I sit around playing all sorts of games in review and playtesting, as well as thinking of my own, I figured I’d gather my thoughts and write up the things I think are important when making a game for Xbox LIVE Community Games. These are, [...]
Remember that game I told you about? Well, it is now* available. (*XBLCG requires the NXE, so it’s up now if you’re in the preview otherwise you can get it on the 19th when the NXE goes out to everyone).
The moment I saw that blog post I went right to Community Games and slapped down [...]
One of the tricks of network programming is simply sending all the data you need. Generally this involves one or more calls to a PacketWriter.Write method. For even a small packet you can wind up with three or four of these method calls everywhere you want to send a particular set of data. This quickly [...]
