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	<title>Comments on: Nick&#8217;s Least Favorite Design Philosophies</title>
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		<title>By: GeneralDisarray</title>
		<link>http://blog.nickgravelyn.com/2008/11/nicks-least-favorite-design-philosophies/comment-page-1/#comment-79</link>
		<dc:creator>GeneralDisarray</dc:creator>
		<pubDate>Tue, 25 Nov 2008 18:11:19 +0000</pubDate>
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		<description>I completely agree. I was actually thinking about the same thing the other day when I was playing through some of the community games trials. You often see an otherwise decent game get totally ruined by random colors and flying particles.

When you play a game, you are constantly trying to make sense of the things you see on the screen. If the gameplay is already complex, it&#039;s generally a bad idea to add more complexity through graphical effects and &quot;clever&quot; design. I don&#039;t wanna be constantly guessing wether or not I have just received a power-up, or if it&#039;s only the programmers fetish for constantly sprinkling the screen with neon colored stardust that is confusing me.

I played Bloc for the first time today, and I must say that the simple graphical design actually put it ahead of most other community games. It made it look clean and professional. Oh, and it was fun to play aswell! I Would have loved to buy the full version, but until they open up the community games system for Norway, I am forced to only play trial versions with an american silver account.</description>
		<content:encoded><![CDATA[<p>I completely agree. I was actually thinking about the same thing the other day when I was playing through some of the community games trials. You often see an otherwise decent game get totally ruined by random colors and flying particles.</p>
<p>When you play a game, you are constantly trying to make sense of the things you see on the screen. If the gameplay is already complex, it&#8217;s generally a bad idea to add more complexity through graphical effects and &#8220;clever&#8221; design. I don&#8217;t wanna be constantly guessing wether or not I have just received a power-up, or if it&#8217;s only the programmers fetish for constantly sprinkling the screen with neon colored stardust that is confusing me.</p>
<p>I played Bloc for the first time today, and I must say that the simple graphical design actually put it ahead of most other community games. It made it look clean and professional. Oh, and it was fun to play aswell! I Would have loved to buy the full version, but until they open up the community games system for Norway, I am forced to only play trial versions with an american silver account.</p>
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