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	<title>Comments on: Life of an XNA Game</title>
	<atom:link href="http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/</link>
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		<title>By: datguywhowanders</title>
		<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/comment-page-1/#comment-78</link>
		<dc:creator>datguywhowanders</dc:creator>
		<pubDate>Tue, 10 Mar 2009 20:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=525#comment-78</guid>
		<description>Nevermind... I found my mistake. I failed to change one line to layer2 in the game1.cs file. BTW, great tutorials :)</description>
		<content:encoded><![CDATA[<p>Nevermind&#8230; I found my mistake. I failed to change one line to layer2 in the game1.cs file. BTW, great tutorials <img src='http://blog.nickgravelyn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: datguywhowanders</title>
		<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/comment-page-1/#comment-77</link>
		<dc:creator>datguywhowanders</dc:creator>
		<pubDate>Tue, 10 Mar 2009 19:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=525#comment-77</guid>
		<description>Couldn&#039;t find a terribly good place to ask a question, but I&#039;m working through your tile engine tutorials and have an issue. I&#039;m on part 4a and we&#039;ve just hit the index out of range exception after trying to merge the rock layer with our original layer. I added in the two lines of code stating that if we find a negative 1 to continue, but the exception still keeps popping up. Suggestions?</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t find a terribly good place to ask a question, but I&#8217;m working through your tile engine tutorials and have an issue. I&#8217;m on part 4a and we&#8217;ve just hit the index out of range exception after trying to merge the rock layer with our original layer. I added in the two lines of code stating that if we find a negative 1 to continue, but the exception still keeps popping up. Suggestions?</p>
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		<title>By: coamithra</title>
		<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/comment-page-1/#comment-76</link>
		<dc:creator>coamithra</dc:creator>
		<pubDate>Thu, 04 Dec 2008 08:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=525#comment-76</guid>
		<description>I use Initialize to reset game components. When a monster dies, I remove it from the game.components collection and if I need a new monster I just add it again and initialize is called automatically.</description>
		<content:encoded><![CDATA[<p>I use Initialize to reset game components. When a monster dies, I remove it from the game.components collection and if I need a new monster I just add it again and initialize is called automatically.</p>
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		<title>By: MojoJojo</title>
		<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/comment-page-1/#comment-75</link>
		<dc:creator>MojoJojo</dc:creator>
		<pubDate>Tue, 02 Dec 2008 11:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=525#comment-75</guid>
		<description>Constructors get less useful when you start doing inheretence. In C++ and Java, and I assume C#, a base class&#039;s constructor has to be called at the beginning/before a subclasses constructor -for reasons to do with the way Objects memory is allocated. So using constructors for more than very basic initialisation can cause problems.

My memories a bit hazy about all this stuff though.</description>
		<content:encoded><![CDATA[<p>Constructors get less useful when you start doing inheretence. In C++ and Java, and I assume C#, a base class&#8217;s constructor has to be called at the beginning/before a subclasses constructor -for reasons to do with the way Objects memory is allocated. So using constructors for more than very basic initialisation can cause problems.</p>
<p>My memories a bit hazy about all this stuff though.</p>
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		<title>By: Rainault</title>
		<link>http://blog.nickgravelyn.com/2008/11/life-of-an-xna-game/comment-page-1/#comment-74</link>
		<dc:creator>Rainault</dc:creator>
		<pubDate>Mon, 24 Nov 2008 22:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=525#comment-74</guid>
		<description>The primary reason I&#039;ve found for using the Initialize method is when the construction of one object relies on the construction of another. If we make two objects, A and B, and A gets constructed before B (for whatever reason), but A&#039;s constructor relies on the construction of B, then we can move that reliant code into A&#039;s Initialize method. Sounds a little weird, but there are several actual non-graphical examples of this in my current game project.</description>
		<content:encoded><![CDATA[<p>The primary reason I&#8217;ve found for using the Initialize method is when the construction of one object relies on the construction of another. If we make two objects, A and B, and A gets constructed before B (for whatever reason), but A&#8217;s constructor relies on the construction of B, then we can move that reliant code into A&#8217;s Initialize method. Sounds a little weird, but there are several actual non-graphical examples of this in my current game project.</p>
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