Sammy the Snake: Making a Zune Game
I was approached by the Coding4Fun blog to see if I’d be interested in writing an article for their blog. My response? Of course!
So I set off making an article for Zune game creation. Figuring that a lot of people were coming into the world of XNA Game Studio after the Zune game announcement, I figured it’d be a great article to write. So along with the wonderful artwork of George Clingerman of XNADevelopment.com, I created Sammy the Snake.
Sammy the Snake is a basic clone of the old Snake game. You navigate Sammy around the screen trying to eat oranges and grow longer and longer. The game ends when you collide with the walls or with yourself. It’s pretty basic, but it should provide some good grounds for beginners to start learning how to make games with XNA Game Studio.
The article is up now and uses the XNA Game Studio 3.0 Beta, so it’s completely compliant with the Zune 3.0 firmware. There’s also a link on there to the CodePlex page where you’ll find the sprites (for following along), the finished project (for the lazy), and a downloadable version of the article. Hope you enjoy!
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