Archive for October, 2008
Hey, Nick! I want to make Super Mario HD+ Pro Awesome Edition. Is that cool?
No. It’s not. Make your own game.
What if I’m testing my engine? Can I use some Super Mario sprites to show it off on YouTube?
No. Make your own art.
I’m not an artist. My sprites look all crappy and ugly. Surely it’s [...]
From http://creators.xna.com/en-us/xna_goes_live_october30th:
XNA Game Studio 3.0 Coming October 30!
By now you may have heard that The New Xbox Experience (NXE) will go live globally on November 19, 2008! Xbox LIVE Community Games is a new channel within NXE and will launch in the US, Canada, UK, France, Italy, and Spain at the same time. We’re currently [...]
Ziggy is at it again! This time, you could win an Xbox 360 Elite just for writing a tutorial. There are also Creator’s Club subscriptions up for grabs as well. If you’ve got some knowledge to share, Ziggyware is the place to share it. And while you’re helping out the community, you have a chance [...]
TorqueX has failed me again. Between the lack of real documentation and the failure of the GarageGames’ staff to try and help anyone on their forums, it’s rather apparent that it’s a tool that will forever be on the brink of useful.
Let me elaborate on the “anyone” part there. It might just sound like “I [...]
Last night I spent about two or three hours playing with TorqueX. I don’t have much to say on it since I didn’t get much actually done, but I’ll hit upon a basic pros/cons list from that time:
Pros:
I love the way TorqueX handles sprite sheets. Import the file, give it the number of rows and [...]
If there’s one thing I’ve learned over time, it’s that once you reach a certain level of complexity in your game, you will need tools. You will need ways to create levels, hook up actions, and all sorts of things. For Bloc, this was obviously not an issue. For a few of my current projects, [...]
During a recent conversation in #xna, one n00b was whining about the default clear color in XNA Game Studio. Ridiculous, right? Who doesn’t love CornflowerBlue? Apparently this guy.
Anyway, I thought I’d take a quick spin at showing how you can edit the default XNA Game Studio project templates to suit your needs. We’re [...]
I was approached by the Coding4Fun blog to see if I’d be interested in writing an article for their blog. My response? Of course!
So I set off making an article for Zune game creation. Figuring that a lot of people were coming into the world of XNA Game Studio after the Zune game announcement, I [...]
