Archive for October, 2008
So Xbox LIVE Community Games is almost live. The submission process has been launched so you can get your game up and ready for the November 19th launch. There is, however, a key factor lots of people seem to forget about:
TESTING
Yes, that got bold and italics because it’s that important. We’ve already seen a few [...]
Lots of people are on the XNA GS 3.0 wagon (and really, why wouldn’t you be?) so a lot of people are starting to ask about XNA GS 3.0/XNA FX 3.0 and which version of .NET it requires. Is it 2.0? 3.5? 3.0?
The content pipeline in XNA Game Studio 3.0 takes advantage of .NET 3.5. [...]
I’ll be honest. As an XNA MVP and, more generally, a guy who spends a lot of time writing code, I generally pass up most XNA books I see. Sure it’d be nice to review them so I can recommend them (or not) to people, but it gets really hard to read through some of [...]
From http://creators.xna.com/en-us/xna_goes_live_october30th:
XNA Game Studio 3.0 Coming October 30!
By now you may have heard that The New Xbox Experience (NXE) will go live globally on November 19, 2008! Xbox LIVE Community Games is a new channel within NXE and will launch in the US, Canada, UK, France, Italy, and Spain at the same time. We’re currently [...]
Ziggy is at it again! This time, you could win an Xbox 360 Elite just for writing a tutorial. There are also Creator’s Club subscriptions up for grabs as well. If you’ve got some knowledge to share, Ziggyware is the place to share it. And while you’re helping out the community, you have a chance [...]
During a recent conversation in #xna, one n00b was whining about the default clear color in XNA Game Studio. Ridiculous, right? Who doesn’t love CornflowerBlue? Apparently this guy.
Anyway, I thought I’d take a quick spin at showing how you can edit the default XNA Game Studio project templates to suit your needs. We’re [...]
I was approached by the Coding4Fun blog to see if I’d be interested in writing an article for their blog. My response? Of course!
So I set off making an article for Zune game creation. Figuring that a lot of people were coming into the world of XNA Game Studio after the Zune game announcement, I [...]
Ok, so that title seemed shorter in my head.
A common theme around the XNA forums is that garbage collections are the most devastating thing on the Xbox 360. If you listened to some people you would think a single garbage collection would cause your Xbox 360 to implode, create a black hole, and be the [...]
Just to be on the safe side, let me preface my article with what this post is not. This post will not show you how to build content on a computer that does not have XNA Game Studio installed on it. This post will not show you the structure of the XNB file nor much [...]
A common issue when working on an Xbox 360 game is that inevitable time when you package up a CCGAME and send it to a buddy, only to have it crash and burn. Generally at this point you’ll feel a series of emotions including one or more of the following:
Annoyance
Anger
Frustration
Blind Hatred
The problem in this case [...]
