Return of Deferred 2D Normal Mapping
September 26th, 2008
| 2 comments
I brought another sample back from the old blog. This time it’s the video I made for the deferred 2D normal mapping. The technique lets you apply lighting to your sprite-based games to add an extra layer of depth to your scenes.
As with all the content on this site, the tutorial can be found in the Archives: http://blog.nickgravelyn.com/archive/#deferred2dnm.
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I get a 404 error, when I try to download the XNA project. But thanks for a great tutorial.. Awesome for my next game
Strange, works just fine for me. Maybe give it another try?
Glad you liked it. I always thought it was a fun little effect.