Return of Deferred 2D Normal Mapping

September 26th, 2008 | 2 comments

I brought another sample back from the old blog. This time it’s the video I made for the deferred 2D normal mapping. The technique lets you apply lighting to your sprite-based games to add an extra layer of depth to your scenes.

As with all the content on this site, the tutorial can be found in the Archives:  http://blog.nickgravelyn.com/archive/#deferred2dnm.


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  1. Soultaker
    September 27th, 2008 at 05:37

    I get a 404 error, when I try to download the XNA project. But thanks for a great tutorial.. Awesome for my next game :)

  2. September 27th, 2008 at 10:52

    Strange, works just fine for me. Maybe give it another try?

    Glad you liked it. I always thought it was a fun little effect.

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