<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How Not To Write A Game &#8211; Everything Changes</title>
	<atom:link href="http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/</link>
	<description></description>
	<lastBuildDate>Fri, 23 Jul 2010 01:34:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nick</title>
		<link>http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/comment-page-1/#comment-10</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 01 Oct 2008 06:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=315#comment-10</guid>
		<description>A GameComponent is generally used, in my opinion, for larger items in my game such as my ScreenManager. I have lots of classes and architecture around screens and things like that where putting everything into GameComponents just wouldn&#039;t work well for me.</description>
		<content:encoded><![CDATA[<p>A GameComponent is generally used, in my opinion, for larger items in my game such as my ScreenManager. I have lots of classes and architecture around screens and things like that where putting everything into GameComponents just wouldn&#8217;t work well for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: juancampa</title>
		<link>http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/comment-page-1/#comment-11</link>
		<dc:creator>juancampa</dc:creator>
		<pubDate>Wed, 01 Oct 2008 06:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=315#comment-11</guid>
		<description>Hey Nick... I&#039;m curious, why don&#039;t you use XNA&#039;s GameComponent as the superclass of your updatable classes?</description>
		<content:encoded><![CDATA[<p>Hey Nick&#8230; I&#8217;m curious, why don&#8217;t you use XNA&#8217;s GameComponent as the superclass of your updatable classes?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chris.harshman</title>
		<link>http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/comment-page-1/#comment-9</link>
		<dc:creator>chris.harshman</dc:creator>
		<pubDate>Sat, 27 Sep 2008 03:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=315#comment-9</guid>
		<description>I took this idea when I playing around with XEngine, I find it works really well when you make a component class that has the update in it and build off it. This also allows to check in components are loaded and unloaded.

If anyone wants to see a good example of it is action I would recommend XEngine, and if you need more than that check out XNA Quickstart, and BetaCell Engine, all 3D and all have a good way of handling this.</description>
		<content:encoded><![CDATA[<p>I took this idea when I playing around with XEngine, I find it works really well when you make a component class that has the update in it and build off it. This also allows to check in components are loaded and unloaded.</p>
<p>If anyone wants to see a good example of it is action I would recommend XEngine, and if you need more than that check out XNA Quickstart, and BetaCell Engine, all 3D and all have a good way of handling this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cdxrd</title>
		<link>http://blog.nickgravelyn.com/2008/09/how-not-to-write-a-game-everything-changes/comment-page-1/#comment-12</link>
		<dc:creator>cdxrd</dc:creator>
		<pubDate>Tue, 23 Sep 2008 15:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nickgravelyn.com/?p=315#comment-12</guid>
		<description>Nice. Never thought about doing this..</description>
		<content:encoded><![CDATA[<p>Nice. Never thought about doing this..</p>
]]></content:encoded>
	</item>
</channel>
</rss>
