Archive for September, 2008

Just launched on the Creator’s website is the new Getting Started 2D Extra Credit. This little section features four community made videos (one from yours truly) on how to extend the game created in the Getting Started 2D tutorial.
It was fun making the video and hopefully everyone who watches it gets some use out of [...]

Tuesday, September 30th, 2008 at 16:00 | 0 comments

Anyone have a copy they can get to me? Somehow both the copy on the server and on my local machine are corrupted. If you can supply me with a copy that isn’t corrupted, you’ll have my undying thanks.

Friday, September 26th, 2008 at 19:16 | 8 comments

I brought another sample back from the old blog. This time it’s the video I made for the deferred 2D normal mapping. The technique lets you apply lighting to your sprite-based games to add an extra layer of depth to your scenes.
As with all the content on this site, the tutorial can be found in [...]

Friday, September 26th, 2008 at 09:09 | 2 comments

Seems a couple of the ZIP files got corrupted in the server move. Thanks to rscharen I have been able to fix up episode 2, so people having issues with it should give another try at downloading it. I’ve also re-uploaded episode 8 as I heard from one person who had issues with that one [...]

Thursday, September 25th, 2008 at 13:59 | 1 comment

Since the tile engine series is still the most popular content I’ve ever made, it definitely has made its way to the new site. The tile engine series can now be found at http://blog.nickgravelyn.com/archive/#tileengine.
That archive page is where I will keep links to all of the downloadable content I put on this site in the [...]

Thursday, September 25th, 2008 at 09:32 | 19 comments

When I started Bloc, there were only two classes in the game with Update methods: the blocks and the circle. Oh how quickly did I realize that doesn’t even come close to cutting it. Soon after I found myself adding powerups. Those needed an Update method. Orbs? Update method. Heck even the score wound up [...]

Monday, September 22nd, 2008 at 23:08 | 4 comments

Yes, please.
Being is one of those games that I just can’t help but love. And I haven’t even played it! It has a very nice presentation and the game looks like tons of fun. More amazing that this is the “first real game” finished by the author.
Looks like Bloc is going to get a run [...]

Sunday, September 21st, 2008 at 10:58 | 3 comments

My DBP game Bloc is done! It’s not submitted yet, but it will be tomorrow.
Bloc is our take on the top-down shooter. What we did was take the basic principle and apply a coat of puzzle on top of it. The game works by moving the circle around and shooting the blocks floating around. To [...]

Saturday, September 20th, 2008 at 01:01 | 5 comments
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